The Dragon Commander is the titular character of the game Divinity: Dragon Commander that though is the latest of the game series chronologically takes place far into the past before any of them. The game in itself is remarkably akin to the likes of such games like Mass Effect in that everything that you, as the Dragon Commander, does affects everything from the effectiveness of your troops, to the admiration of your citizens, and even the love of your wife.
However, unlike Mass Effect, there is no true voice or form truly given to the Dragon Commander insomuch that while the player may chose how to respond to inquiries, decisions, and the like, they never truly hear the Dragon Commander speak them.
As to form, while there is a shadow of the Dragon Commander’s human form in the game’s cutscenes, such is not the case anywhere else beyond that. His draconic form is also variable by the player, given distinctive choses of three distinctive dragons to chose from though it is the first one, the “Sabre Dragon” that is shown in the cutscenes and box art the most.
The story of the Dragon Commander begins with the love affair of Sigurd, the Emperor of Rivellon, and Aurora, a dragon hailing from the realm of the ancients who came to Rivellon to satisfy her curiosity of how the once war-torn realm had been given peace through the united actions of Sigurd, the wizard Maxos, and a man known simply as the Architect. Disguised as a human woman, Aurora unwittingly allured the hearts of both the Emperor and the Architect but it was the king himself who in turn won her heart despite being a married man with three children of his own.
Upon the Dragon Commander’s birth however, Sigurd bade for Maxos to take the child away lest the boy meet an untimely end at the hand of Sigurd’s wife, the Queen. This would be both the Dragon Commander’s salvation and his doom as the Architect at last returned and poisoned Aurora with a toxin that he had to literally sell both his body and his soul to get from the very demon who taught him all the mechanical wonders that he supposedly invented.
Yet while the Architect had his final revenge, there was more that the demon desired of Rivellon. Walking into the dreams of Sigurd’s children, now grown and rulers of various divisions of the Empire, the demon Corvus drove them all to madness and bade them to murder their mother and father both before fighting for the right to rule all of Rivellon as was their dues as proper heirs to the throne. So the demon whispered and so it came to be and war once more returned to Rivellon.
Speaking of Rivellon, it is a most distinctive place with quite a few humanoid races. While there’s no clear cut dominance between them, in that one race holds higher power than another, they are each rather clear on how they stand and what their respected councilors represent in the game itself. In order, there are the humans which… in hindsight are never really talked about beyond that those not behind the Dragon Commander’s demented siblings, all stand gladly behind him.
Then there the imps whom are all goblin-like mechanics of the steampunk degree and are pretty much behind the Dragon Commander because of his flagship, the Raven, and all the technological marvels that they can create to aid him and the races of Rivellon including, but not limited to, techno-vegetables and mechanical limbs. While there was no goblin princess in the game itself, there was one intended… and that’s all I’m going to say on that matter thank you very much.
Next are the lizards that are basically humanoid reptiles with a huge superiority complex and are, generally, the most democratic minded of the races. The “princess” of the lizards is named Camilla who serves as a judge amongst her people and makes no qualms that her marriage to the Dragon Commander was a purely political one in her own opinion. She has the fewest options as far as where she develops as a character and are summed up as becoming either the “Letter of the Law” or the “Spirit of the Law.”
Next are the dwarves, whom are all money grubbing politicians who’d sooner charge a mint than pay a dime. The princess of the dwarves is named Aida and though she desires to be the Dragon Commander’s wife for monetary gain, she has a huge chip on her shoulders thanks to the cruelty of her father. She is easily the most vindictive of the princesses and has a lot of different outcomes that generally boil down to her either being a crowned queen or a banished princess.
The elves are… for lack of a better comparison, hippies. Not in the stereotypical sense but in the “chain themselves to a tree” kind of sense. What makes their princess, Lohannah, a delightful reprieve from all the others is that she is the only one who wants to marry the Dragon Commander for love and nothing else. While she has only two paths to end up, there is still quite a lot of character development placed upon Lohannah that results in her either becoming a pragmatic or spiritual individual by game’s end.
Last, and certainly not least, are the undead who are all skeletons and are, ironically, the most religious race in the entire game and are borderline zealots. Though they all appear to be made of the more humanoid races, that being humans, elves, and possibly dwarves, the undead are all firmly united in their faiths though such is not the case for the princess Ophelia. For contrary to popular assumption, the undead can die by certain types of disease and one such plague afflicts Ophelia and has made her determined to find a way to save her life even if it means going against everything she and her people ever stood for. Of the princesses, she has the highest variety of outcomes ranging from simply dying, to becoming a quasi-cyborg, to a living girl, to a patchwork monster, and, surprisingly, the first vampire.
Going back to the main character though, the Dragon Commander, being the result of a union between man and dragon, is neither one nor the other in the strictest sense of either species. He is what Maxos and many others call a “Dragon Knight,” one whom possesses a human’s heart but a dragon’s soul and is naturally capable of shifting between them both at the slightest whim.
As I stated earlier, there are three different dragons the player can chose for the Dragon Commander to become with the first being the Sabre Dragon. The Sabre Dragon is the most humanoid of the three, and is shown to stand upright or on all fours. Its most distinctive feature is the bladed claws of its wing fingers, but is otherwise a versatile and well-rounded dragon.
The second form is known as the Zephyr Dragon and bares a strong resemblance to the Metallic Dragons of Dungeons & Dragons renown in that its wings give it a distinctive kite-like shape. Its greatest strength likes not in physical prowess but in magical abilities and is also the fastest of the three draconic forms.
The last form is that of the Mountain Dragon, a creature that literally looks like a fusion of a dragon and a bulldog with the attitude to match. Whereas the Zephyr Dragon focuses on magic and attacking from a distance, the Mountain Dragon is physical might personified and is geared towards direct confrontations but is also the slowest of the three despite the one addition all three dragon forms share.
No, I kid you not, the Dragon Commander’s first gift from his chief engineer, an imp of all things, is a jetpack.
It is both ridiculously awesome and awesomely ridiculous.
As a character, the Dragon Commander is based solely upon the choices and actions undertaken by the player and so can be considered to be a literal clone of the player’s own self. When I said that this game featured everything one could possibly conceive in the role of an aspiring emperor, I meant it. There is nothing that this game won’t touch upon and I can’t even begin to address them all.